Concept is way off
There is no such thing as tracking sound by a line, sounds are waves. Sound does not make a different, "red" sound when something is not a cave wall, in fact, if its living, it likely will absorb the sound. Water does a similar thing. Of course, this doesnt affect the gameplay, right? Well no, but the less logical a game is, the more irritating it gets when you lose because, well, an illogical reason. You see, when I was playing, one of those sound lines snuck its way through the thin cave crevice, bounced into a red thing, then it knew exactly where I was, so it walked through the wall (I know makes sense, right?) and turns me into a bunch of red lines. Sure, I could ignore it, that is, until every level is about tiptoeing around red things, splashing water, tiptoeing some more, and my favorite—going down several paths until it doesnt lead to restarting the whole level for the tenth time. The rocks were the only thing that made me finish it, which I realize are one of the most game breaking game mechanics. And what the hell are the treasures for? I dont care to look for them, the game has no replay value.
Forestdude about
Dark Echo